Sunday, January 15, 2006

Ideas on 72dpi, & weblinks

72dpi is all about taking risks, this book is available in the Hamilton library.

Task of designers is a professional bridging of the gap between self expression ( the artist ) and the problem-solving (the engineer). Design is about understanding and using form and content, not the debate about them.

Good design is also a question of inspiration and courage. The contributing factors for new concepts are created from chance, play, an evening out clubbing, music, film, love, sex, daydreaming together with experience, sampling and the constant exchange with friends checking, weaving further.

The methods which have extraordinarily offensive creative potential are chaos, coincidence, deconstruction, storytelling.
You have to consider when designing for the net the demands for new methods for storytelling. These are now being added by the parameter of interaction. The symbiosis between information and emotion is storytelling. We are also transporting visual and emotional knowledge alongside with the facts. If we are telling a story by digital means then, we have to consider all the media at our disposal, such as video, typography, sound, animation and graphics.

"Inspiration comes from everything. The problem is not where to obtain it, but where not to." (Eddie Pak)

How do signals become information and how does information become knowledge?
A example of this is train schedules which usually consist of a disordered databank including train numbers, connections, departures and arrival times and special service offers. Once this data is structured it turns into information, in other words when its disordered state is transferred into a ordered state. Then the interpreter receives this information who understands the meaning of the train connections and draws his or her on conclusions. If the data does not make sense then it can not be assimulated. Information turns into knowledge when that information is internalized by the interpreter, which is then turned into knowledge that can be acted on. This phenonmenon bound to individuals (brains as knowledge depots) is commonly understood as knowledge.

"Knowledge is a dynamic mixture of structure experiences , values, context information and expert insight that provides a framework for evaluating and incorporating new experiences and information."

{some websites I found interesting that push the envelope}
www.volumeone.com
www.thekohlheart.com
www.nitrada.com
www.2ndrec.com
www.lineto.com

5 comments:

carley said...

Wow, Brian, there are a lot of thought-provoking ideas here. The book sounds very interesting. I never knew there were such rich studies of design philosophy available. It kinda makes you exited to be a part of such a monumental experience as being a designer.

Ive always suspected that there is a substantial group of egocentric designers who believe they will save the world through beautiful design. But maybe... After reading this book I would probably want to join them in their noble quest.

I like the part about possible sources of new creativity and innovation. Ive found that the best ideas often come unexpetedly in moments where you wouldnt have thought to look for them.

courtney said...

The argument you present is complex, but as I read it over again, I see that it is connected. The part that I found to be the most epiphany-like moment was 'Information turns into knowledge when that information is internalized by the interpreter, which is then turned into knowledge that can be acted on.' Our goal as designers is to represent various types of information and make it discernable to the viewer. There certainly is a difference between just pushing bits of information around a page versus presenting the given information in a creative way that is still very understandable. There really is no knowledge without assimilating data conclusively.

I have a question, what do you mean when you say 'The methods which have extraordinarily offensive creative potential are chaos, coincidence, deconstruction, storytelling.'? I guess I'm just a little fuzzy on what offensive creative potential is.

ashleep said...

Sounds like an interesting book. I agree with Courtney about the "Information turns into knowledge..." idea. I have never really thought about design in that way.

Like you said about the train schedule, there can be a bunch of numbers, words, etc that do not make sense or create any pattern or message. But by finding meaning in this nonsense information, you can organize it into something to communicate a meaningful message. Endless messages can be created with the same group of nonsense information just by organizing them in different arrangements. Different people will organize the information in different ways.

unmi said...

"Design is about understanding and using form and content, not the debate about them.

Good design is also a question of inspiration and courage."

I kept reading this part over and over agian and its just echoing in my mind. I felt like I found an answer that I was searching for so badly. I took this phrase really pesonally and it gave me a lot of motivation. Well to tell you the truth I felt like I lost all my confidence after the portfolio review, but it gave me lots of courage :) It's so true that a designer without courage and inspiration can never design something good. So if I want something good, I should definetly be full of inspiration. Something that I learned after the portfolio that relates to this book is that we, designers, design something but everyone interprets it differently. Like the train schedule, sometimes our design can give out thousands of different meaning when it's communicating with the viewers but this can be so frustrating when they don't get what you really want to say.

blauro said...

responding to Courtney's question: {offensive creative potential is the ability to shock the public or create controversy over a potential idea through the use of your method. Chaos, coincidence, deconstruction, and storytelling are the methods that should serve one purpose alone: either experimental sounding out, discovery of new forms of communication. Or else simply personal expression.